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FPS Bow Animation
Hello there, which way should I use to create fps archery animations?
animate hand, arrow, bow and bowstring in blender
animate only the hands and create holder/snappoints for the string, bow and arrow and attach them in unity?
Right now I'm trying it with the second way but I got some struggle attaching the arrow perfectly to the string and bow. Would be much easier with a complete animation or? Later on i could disable the original meshed and insert new bows/arrows.
Which way is recommended and do you have some reference for fps bow animations?
Greets :)
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