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ShowLeaderboardUI not implemented???
Hi All, I have been looking at this for hours now and cant find a solution to it. I am trying to implement a simple leaderboard from Game Centre for my iOS game, I have it working it native iOS code (for a dummy app) so I know its configured right at Apples End but for some reason its not working in unity or on a device after building it. My Code is as follows, I have omitted irrelevant bits.
import UnityEngine.SocialPlatforms.GameCenter;
import UnityEngine.SocialPlatforms;
//LeaderBoard Button
if(GUI.Button(Rect(Screen.width/2 - bigBtnWidth/2, Screen.height - btnHeight*6,bigBtnWidth,btnHeight),"L E A D E R B O A R D", emptyGUI)){
btnPressSound.Play();
Debug.Log("LeaderBoard Button Pressed");
Social.localUser.Authenticate (function (success) {
if (success) {
Debug.Log ("Authentication successful");
noticeText = "Success";
var userInfo : String = "Username: " + Social.localUser.userName +
"\nUser ID: " + Social.localUser.id +
"\nIsUnderage: " + Social.localUser.underage;
Debug.Log (userInfo);
Social.LoadScores("riftroller_leaderboard",Getscores);
Social.ShowLeaderboardUI();
}
else{
Debug.Log ("Authentication failed");
noticeText = "Failed";
}
});
}
function ProcessAuthentication (success: boolean) {
if (success) {
Debug.Log ("Authenticated, getting leaderboard");
noticeText = "Authenticated, Trying LeaderBoard";
//LeaderBoard
Social.LoadScores("riftroller_leaderboard",Getscores);
//Social.ShowLeaderboardUI();
}
else{
Debug.Log ("Failed to authenticate");
noticeText = "Failed to authenticate";
}
}
//Get HighScores
function Getscores(scores: IScore[]){
if (scores.Length > 0) {
Debug.Log ("Got " + scores.Length + " scores");
var myScores = "Leaderboard:\n";
for(var score: IScore in scores){
myScores += "\t" + score.userID + " " + score.formattedValue + " " + score.date + "\n";
Debug.Log (myScores);
noticeText2 = myScores.ToString();
}
}else{
Debug.Log ("No scores loaded");
noticeText2 = "No Scores/Leaderboard";
}
}
Any help for this would be much appreciated!
Thanks in advance.
Answer by sribas · Jul 03, 2017 at 10:09 AM
In case someone gets here because is getting the same error but when trying to use Play Games services (my case):
Add: PlayGamesPlatform.Activate ();
In your start or awake method.
Answer by fadsel · Dec 22, 2015 at 01:09 PM
This question appears to be old but for future references ,
You need to replace The default configuration with a custom configuration i.e game centre , what you did was .... you started authenticating the local user
Hope this helps someone :)
Cheers
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