- Home /
 
               Question by 
               Critcher · Nov 04, 2012 at 04:12 PM · 
                gameobjectcollideraudio  
              
 
              Having trouble playing sound on another gameobject
I am having a heck of a time trying to figure out how to play an audio file that is attached to a monster(with an audio source attached)in my game. I am able to send the damage at him but I can't seem to be able to find the right command to send audio. Attached is the script I am working with.
Thanks very much!
 var hit : RaycastHit;
 var ammoCount : int = 9;
 var bloodPrefab : GameObject;
 var muzzlePoint : Transform;
 var Damage = 2;
 
 function Start()
 {
 }
 
 function Update () {
     if(Input.GetButtonDown("Fire1")){
        ammoCount -=1;
 // Not done here yet but shouldn't matter at all       
        audio.Play();
     StartCoroutine("Shoot");}
 }
 
 function Shoot() {
     var fwd = muzzlePoint.TransformDirection (Vector3.forward);
     if (Physics.Raycast (muzzlePoint.position, fwd, hit, 1000)){
        if(hit.collider.gameObject.tag == "Monster")
        {Instantiate(bloodPrefab, hit.point, hit.transform.rotation);
         hit.collider.gameObject.SendMessage("applyDamage", Damage);
 //All of this stuff works...
         
 //This is the line I'm trying to figure, just need the right syntax.
 //hit.collider.gameObject.SendMessage(audio.Play());
 //hit.collider.gameObject.audio.Play();
 //something.something.something.argh!
 
        }
 
 }
 
 }
 
 function OnGUI (){ 
     GUI.Label (Rect (50, 10, 100, 20),"bullets left: " + ammoCount);
 }
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Griffo · Nov 04, 2012 at 04:22 PM
Try
 hit.collider.gameObject.SendMessage("playSound");
Then on the monster put
 var soundSample : AudioClip;
 
 function playSound(){
 
     audio.volume = 0.1;
 
     if (!audio.isPlaying){
         audio.clip = soundSample;
         audio.Play();
     }
 }
Your answer
 
 
             Follow this Question
Related Questions
one shot Sound on collision. Unity 4.0 problem. 2 Answers
How to make audio play when passes a collider 1 Answer
Audio not playing after OnTriggerStay is applied to the scripts (Driving Simulator Project) 0 Answers
Can I play multiple AudioSources from one gameobject? 8 Answers
Locate a game object using rays 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                