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Question by SlugLadie · Aug 30, 2014 at 07:58 AM · rigidbodyfloat

Rigidbody Glitch

i have a problem And I Found Out It Was RigidBodie causing it But I Dont Know How To Fix It. The Problem is That with RigidBody My Character Flys Up into The Air On Spawn. How Would i Fix It. Please Help I Looked all Over For It

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Answer by robertbu · Aug 30, 2014 at 08:02 AM

The problem is that you are spawning your object at a position that has a collider...either an existing collider, or your spawn object are hitting each other. Some choices:

  • Move the spawn point away from the other collider

  • Increase the time between spawns (if they are hitting each other)

  • Use Physics.IgnoreCollision() for the two object that are colliding

  • Put the objects on different layers and setup the collision matrix

  • Delay turning on the colliders of the spawned objects

  • Remove the collider from the 'other' object that is causing the collision

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avatar image SlugLadie · Aug 30, 2014 at 08:57 AM 0
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Hate To Do This But It still doesnt Work Tryed It All There Isnt Anything To Collide With. Here Try It For Yourself...

avatar image SlugLadie · Aug 30, 2014 at 09:33 AM 0
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Dont Worry It Wont Let $$anonymous$$e Upload $$anonymous$$y File

avatar image robertbu · Aug 30, 2014 at 03:04 PM 0
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Put an asset package on the net somewhere and provide a link.

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