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Question by Jtown_ · Apr 30, 2018 at 05:50 AM · rigidbodycharactercontrollerjumping

Why isn't my character jumping??

Hi Guys, I am relatively new to Unity and am wondering why I cannot get my player to jump. This is the code I have so far, any suggestions help :)

 CharacterController characterController;

 Rigidbody rb;

 public float jumpVelocity;

 private void Awake()
 {
     characterController = GetComponent<CharacterController>();
     rb = GetComponent<Rigidbody>();
 }

 private void Update()
 {
     if (characterController.isGrounded && Input.GetButtonDown("Jump"))
     {
         Debug.Log("Jump");
         rb.velocity = Vector3.up * jumpVelocity;
     }
 }
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avatar image leSamo · Apr 30, 2018 at 06:07 AM 0
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Can you provide us also with the characterController class? Do you get the "Jump" message in the console?

avatar image Jtown_ leSamo · Apr 30, 2018 at 07:38 PM 0
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Yes, I get the jumping message in the console. I was able to get it working. Thank you!

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Answer by bolkay · Apr 30, 2018 at 06:10 AM

I think this should help you. https://docs.unity3d.com/ScriptReference/CharacterController.Move.html

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avatar image Jtown_ · Apr 30, 2018 at 07:37 PM 0
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Thank you so much, this helped a ton!

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