Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 135Aidreanflask · Aug 05, 2014 at 05:24 PM · newpause menuconfused

how do you make an interactive pause menu?

I am a beginner and im wanting to make a pause menu you that the player can interact with just like the main menu. i want there to be a "quit game" "save game" and "resume" button. this is the script i have so far. the script works but you can still move your head around in the game it disables the moving of the character though. i need help stopping the camera from moving when paused, and itd be helpful if you could suggest how i make the menu interactive like i want them to quit from the pause?

SCRIPT:

 var pause : boolean = false;
 var pauseGUI : GUITexture;
 pauseGUI.enabled = false;
 
 function Update(){
 if(Input.GetKeyUp(KeyCode.Escape)) {
 if(pause==true){
 pause = false;
 }
 else {
 pause = true;
 } if(pause == true) {
 Time.timeScale = 0.0;
 pauseGUI.enabled = true;
 }
 else {
 Time.timeScale = 1.0;
 pauseGUI.enabled = false;
 }
 } 
 }

 

END:

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Aug 05, 2014 at 07:58 PM 0
Share

Docs recommend :

If you lower timeScale it is recommended to also lower Time.fixedDeltaTime by the same amount.

FixedUpdate functions will not be called when timeScale is set to zero.

If you still need access to these functions, make the timescale very very small but not 0.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Kiwasi · Aug 05, 2014 at 07:50 PM

 var pause : boolean = false;
 
 function Update(){
     if(Input.GetKeyUp(KeyCode.Escape)) {
         pause = !pause;
         if (pause){
             Time.TimeScale = 0;
         } else {
             Time.TimeScale = 1;
         }
     }
 }
 
 function OnGUI (){
     if(pause){
         // Write your GUIButtons for the pause menu here
     }
 }

Making the camera movement stop is simply a case of making sure your camera movement script relies on Time.deltaTime.

GUIButton reference

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image 135Aidreanflask · Aug 05, 2014 at 09:06 PM 0
Share

thanks for the script help but there's a problem its doesn't seem to work i've attached it to the FPC but it doesnt work i then tried a GUI texture but it doesnt work

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

c#help reversing a script 1 Answer

New to Unity, Need Help. 1 Answer

Help In Making a SphereCast for 3D Tire! Working RayCast Script included! 0 Answers

function Start () problem!! 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges