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Question by GregoryNeal · Jun 19, 2015 at 07:14 PM · spritelocal space

How to find the edge of a sprite in local space.

Hey guys I feel like this is a stupid question but what's a quick way to get the bounds of a sprite in local space?

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Answer by Wolfdog · Jun 19, 2015 at 08:03 PM

I just did this when I had to get the bounds:

 public float centerToTop; // manual input eg 1
 public float centerToSide; // manual input eg 2
 
 // then later on I got
 float topBound = transform.position.y + centerToTop;
 float bottomBound = transform.position.y - centerToTop;
 float rightBound = transform.position.x + centerToSide;
 float leftBound = transform.position.x - centerToSide;
 
 // now I used to check if one of the bounds is outside of the screen

EDIT:

Mesh.bounds might be what you're looking for without manual input. Here is a link: http://docs.unity3d.com/ScriptReference/Mesh-bounds.html

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avatar image GregoryNeal · Jun 19, 2015 at 10:34 PM 0
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I was kind of hoping to find a solution that doesn't require manual input. I've been stumped all day on this one lol.

avatar image Wolfdog · Jun 20, 2015 at 11:14 AM 0
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I think that $$anonymous$$esh.bounds might be somewhat useful if you don't want to manually input the values.

avatar image GregoryNeal · Jun 20, 2015 at 11:17 AM 0
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Thanks that's exactly what I was looking for.

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