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Question by deathmoon781 · Aug 05, 2014 at 03:42 PM · raycastreflect

bouncing light using mirrors,raycast

alt text I want to make a puzzle where the player need to rotate mirrors to make the ray of light reach a specific object, here is a simple image of what was I'm doing,it has a script just to rotate the mirror , I don't understand the Raycast. Please help

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avatar image robertbu · Aug 05, 2014 at 04:04 PM 1
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Here is a link to @deathmoony81's previous, similar question.

http://answers.unity3d.com/questions/762234/reflect-ray-of-light-using-mirrors.html

Contrary to my answer, apparently he is looking for a single bounce in 3D (not 2D), and any example code needs to be in C#.

avatar image deathmoon781 · Aug 05, 2014 at 04:44 PM 0
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I want the player to see the light. because my game is a educational, about physics optics.

avatar image deathmoon781 · Aug 05, 2014 at 05:04 PM 0
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alt text

avatar image deathmoon781 · Aug 05, 2014 at 05:38 PM 0
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Now I understand the Vector3.reflect , but it is used only for computation, No visual .I want to render it.

avatar image robertbu · Aug 05, 2014 at 11:25 PM 1
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Your problem is actually a collection of problems, all of which have been covered on UA multiple times. Here is a list of potential problems:

  • How to do a RayCast()

  • How to detect kind/nature of the object the Raycast hits

  • How to find the reflected angle and position for the second Raycast

  • How do draw lines

  • How to orient lines to the positions and directions of the Raycast.

There is no right or easy way to draw lines in Unity. Here is a partial list of solutions:

  • LineRenderer

  • Vectrosity (add-on line drawing package from Asset store)

  • Using Quads with line textures billboarded to the camera

  • Using 3D object like a Cylinder

  • GL class

For just a single bounce, I'd suggest you consider drawing the line with a couple of Quads for lines and a Quad for the point of contact. The code to scale and align a Quad between two points has been posted to UA several times. And by using Quads, the potential exists to animate the line to give things more life. If you are going to do multiple bounces, I'd recommend investing in Vectrosity, though you could try the LineRenderer to get you started.

Note you can use Debug.DrawLine() with Gizmos turned on in the game window to see lines during development of the bounce code if you've not figured out a line drawing solution.

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