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Question by Playarc · Jul 29, 2014 at 06:35 PM · shader

Shader with reflection does not work on android

Shader with reflection does not work on android but work in Unity Editor.

Please help

 //Hard Surface Shader Package, Written for the Unity engine by Bruno Rime: http://www.behance.net/brunorime brunorime@gmail.com
 Shader "HardSurface/Hardsurface Free/Opaque Specular"{
 Properties {
     _Color ("Main Color", Color) = (1,1,1,1)
     _SpecColor ("Specular Color", Color) = (1, 1, 1, 1)
     _Shininess ("Shininess", Range (0.01, 3)) = 1.5
     _Gloss("Gloss", Range (0.00, 1)) = .5
     _Reflection("Reflection", Range (0.00, 1)) = 0.5
     _Cube ("Reflection Cubemap", Cube) = "Black" { TexGen CubeReflect } 
     _FrezPow("Fresnel Reflection",Range(0,2)) = .25
     _FrezFalloff("Fresnal/EdgeAlpha Falloff",Range(0,10)) = 4
     _EdgeAlpha("Edge Alpha",Range(0,1)) = 0
     _Metalics("Metalics",Range(0,1)) = .5
     
     _MainTex ("Diffuse(RGB) Alpha(A)",2D) = "White" {}
     _BumpMap ("Normalmap", 2D) = "Bump" {}
     _Spec_Gloss_Reflec_Masks ("Spec(R) Gloss(G) Reflec(B)",2D) = "White" {}
     
 }
 
     SubShader {
         
         Tags {"Queue"="Geometry" "RenderType"="Opaque" "IgnoreProjector"="False" }
         UsePass "Hidden/Hardsurface Pro Front Opaque Specular/FORWARD"
         
     } 
         Fallback "Diffuse"
     }
 
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avatar image Playarc · Jul 30, 2014 at 10:44 AM 0
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You are right. This shader is not $$anonymous$$e, but I took it out free asset. I tested this shader on WindowsPhone, which is weaker than my phone on android and he worked there.

avatar image Playarc · Jul 30, 2014 at 10:48 AM 0
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If you can not help me with this shader, then can you tell me what shader with reflection will work on android?

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Answer by meat5000 · Jul 30, 2014 at 01:23 PM

Some Android GPU's do not handle Alpha very well. That Hard Surface shader will fail on Nexus, some Samsungs and Motorolas I believe. You get Black parts of the image and other strange defects.

It works fine on Sony with Adreno GPU and CUBOT Chinese devices, experienced first-hand.

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