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Question by g0tsmokey · Dec 28, 2011 at 09:00 AM · androidgamevirtualdeviceemulator

Configuring android virtual device for Unity

Hi, I'm trying to test a simple app on an android virtual device, I have set my device filter to ARMv7 and when I click build&run it pushes the app to the virtual device and on the virtual device it displays a weird static image then it crashes back to applications menu, here's a screenshot of what appears on my virtual device alt text

I have also tried changing the device filter to emulator, it gives the same result but adds a warning in the beginning saying "Application failed to load optimized libraries.." Any help on this would be greatly appreciated!

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Answer by matfrem · Apr 08, 2014 at 09:46 PM

If someone else has the pb:

Player settings (Android), set "Install location" to "Automatic" (and not "Prefer external")

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