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This question was closed Aug 04, 2014 at 04:09 PM by robertbu for the following reason:

Discussion question

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Question by joni.giuro · Aug 04, 2014 at 04:06 PM · performanceoptimizationdrawcalls

How to optimize with a lot of objects

Hi, I'm creating a mobile game that will feature a level editor but allowing the user to create his own levels means that you can't combine meshes and this results in a quick growth of the draw calls number. So I was wondering what is the best approach for this kind of stuff? How do games with in-game editors work?

Thanks

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avatar image robertbu · Aug 04, 2014 at 04:09 PM 0
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Discussion questions like this one are best posted to Unity Forums. A runtime level editor does not preclude building 'primitive' objects as part of a larger mesh. If you post your question on Unity Forums, you might provide a link from here to the post so that anyone interested can follow the discussion.

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