- Home /
Torque stopped working after update
I had been using a simple line of code to spin game objects for a 2d game, after I updated unity this stopped working, any suggestions would be much appreciated.
rigidbody2D.velocity = new Vector2(rigidbody2D.velocity.x * -2, Mathf.Abs(rigidbody2D.velocity.x) * -2);
rigidbody2D.AddForce(new Vector2(0, jumpForce*1.5f));
rigidbody2D.fixedAngle = false;
rigidbody2D.AddTorque(Mathf.PI);
Answer by deliinteractive · Oct 20, 2014 at 08:43 PM
I had exactly the same problem after trying the Unity 4.6 beta. I switched back to Unity 4.5.5 and my torque works again just fine. Hopefully they get that fixed when the patch comes out of beta.
Your answer
![](https://koobas.hobune.stream/wayback/20220613153457im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Rotate a 2D Rigidbody to a desired angle using AddTorque? 3 Answers
Rotate object based on projectile impact 0 Answers
rigidbody2D.AddTorque() works differently on iOS, in editor and in web player 1 Answer
Angular velocity not affecting Rigidbody2D 1 Answer
After AddTorque, the resulting angularVelocity depends of the RigidBody's velocity? 0 Answers