Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Aug 04, 2014 at 03:41 PM by Graham-Dunnett for the following reason:

Duplicate Question - http://docs.unity3d.com/Manual/ControllingGameObjectsComponents.html

avatar image
0
Question by teeuni · Aug 04, 2014 at 03:39 PM · variablespublic

How to change public variable by another script

I'm using Character Controller which sets speed of player. I want to create a script which can stop character after pressing C by setting speed to 0 and set animation named "Sit". After pressing C again, character returns to default animation (standing) and is able to walk. The problem is that I don't know how to change public speed variables from Character Controller using my script and how to set animation that will be active until I press C again.


That's the way I wanted to this.

  1. pressing C

  2. set animation "Sits"

  3. stop by setting speed to 0 (or in another way)

  4. pressing C

  5. set animation returns to default

  6. set speed to default - character is able to moving


       using UnityEngine;
         using System.Collections;
         
         public class OtherMovements : MonoBehaviour {
         
             bool isSitting = false;
         
             // Update is called once per frame
             void Update () {
     
                 if (Input.GetMouseButton(0)) {
                     animation.Play("Attack");        
                 }
         
                 if (Input.GetKey (KeyCode.C) && isSitting == false) {
                     isSitting = true;
                     transform.animation.Play("Sits");
                     
                 }
                 if (Input.GetKey (KeyCode.C) && isSitting == true) {
                        isSitting = false;
                        transform.animation.Play("Walk"); 
                     
                 }
         
         
             
             }
         }
         
         
     
    
    
Comment
Comments Locked
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to link this 2 variables from 2 different scripts / gameobjects? 1 Answer

How to access scripts other than by name. 1 Answer

How to get a ONLY the INSPECTOR variables that can be modified. 0 Answers

Changing the shoot angle on one robot changes all of the other robots' variables? 1 Answer

Adding variables from all scripts 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges