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Question by ADDfx · Aug 04, 2014 at 01:04 PM · c#spritewwwwindows

WWW loading not working on Windows, working on Mac

Hi, I am attempting to load a user selected image file into a Sprite at runtime using the following code

 fullFilePath = "file://" + userPath;
 fileObject = new WWW(fullFilePath);
                 
 // Create new Sprite based on the loaded file
 Sprite newSprite = Sprite.Create(fileObject.texture,
                        new Rect((float)(Screen.width / 2 - (fileObject.texture.width / 2)),
                                                      ((float)(Screen.height / 2) - (fileObject.texture.height / 2)),
                                                      (float)fileObject.texture.width,
                                                      (float)fileObject.texture.height),
                                                 Vector2.zero);




Even though this works on a Mac, when running the project on Windows8.1 i get the following error: You are trying to load data from a www stream which had the following error when downloading. Couldn't open file /Users/George/Pictures/1376532887242.jpg

Any ideas on what could be going wrong?

Many Thanks

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Answer by ajketan · Aug 04, 2014 at 01:32 PM

Try creating the sprite once your WWW operation is complete.... I mean use "www.isDone" or in your case "fileObject.isDone" as a check before creating the sprite.

I am assuming that you are using a Coroutine for this ...if not you must....because WWW is an async operation

Follow the code....

 if(fileObject.isDone)
 {
 // Create new Sprite based on the loaded file
 Sprite newSprite = Sprite.Create(fileObject.texture,
                        new Rect((float)(Screen.width / 2 - (fileObject.texture.width / 2)),
                                                      ((float)(Screen.height / 2) - (fileObject.texture.height / 2)),
                                                      (float)fileObject.texture.width,
                                                      (float)fileObject.texture.height),
                                                 Vector2.zero);
 }


Hope that is helpful

Cheers Ketan

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avatar image ADDfx · Aug 04, 2014 at 05:31 PM 0
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Thanks $$anonymous$$etan! I was missing the .isDone method and your way works great on a mac and even with images off an html address. For some reason if I select any image on my Windows machine it produces an error, starting to think it has something to do with permissions. George

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