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Question by RoyLee · May 16, 2013 at 10:05 AM · assetbundleexception

Unhandled exception caused by AssetBundle downloading in Unity 4.1.2

When my built project .exe terminated, there is an unhandled exception pops up. (WinXP SP3 32bit)

After a wee bit of investigation, the exception is an "Access Violation", and the culprit sits somewhere within CacheDownloadBuffers::~CacheDownloadBuffers() in this file: "c:\buildagent\work\7535de4ca26c26ac\platformdependent\commonwebplugin\unitywebstream.cpp" (according to "Unity.pdb", loaded into VS2008)

Turns out, any code that download AssetBundle from extern folder with WWW will cause this exception. Here's what I did (almost identical to the example in documentation):

 var www = new WWW(url);
 yield return www;
 Bundle = www.assetBundle;
 

...

 Bundle.Unload(false);
 Resources.UnloadAsset(Bundle);
 Bundle = null;

This issue seems to be Unity 4.1.2 exclusive. I tried the exact same thing in Unity 4.0.0, the program ended gracefully. Does anyone know a solution or workaround for it?

Thanks in advance!

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avatar image RoyLee · May 28, 2013 at 07:26 AM 0
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Tried in 4.1.3, still no luck.

avatar image CreepingDeath · May 28, 2013 at 08:20 AM 0
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I have the same problem. Something strange is present in the AssetBundle system, because when I build it into my app ins$$anonymous$$d of external loading, no exception occurs.

I'm gonna try a few tests, but maybe is better to wait for version 4.2.

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