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Question by
ChocoHime · May 10, 2018 at 01:54 PM ·
lightmaplightmapping
LightMapper 'progressive' result is strange.
I'm trying Mobile game, so trying new 'progressive' opsion. But some result(Alpha textures like grass) is weird for me. I'll add 2 result. First one is enlighten, and second one is progressive with setting window. You can see the difference if u see the grass shadow. Is my setting wrong? Or known problem of 'progressive'? I need solution :(
ps. Why UnityEditor carry lots of memories after lightmapping done? When i just start UnityEditor, it takes just less than 1G memory. But after Lightmap bake finish, it takes almost 3G+
enlightem.jpg
(230.4 kB)
progressive.jpg
(234.4 kB)
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