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Question by
sharsnik · Jun 30, 2011 at 04:15 PM ·
raycastcolliderlagonmousedown
Collider OnMouseDown movement lag
I'm getting some weird behavior with OnMouseDown... an object with a collider behaves fine while static, but if the object moves the OnMouseDown callback fails for a few seconds, then resumes again. Is there anyway around this without writing your own raycasting method?
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