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Question by LukaKotar · Apr 16, 2012 at 06:44 PM · guihud

[SOLVED] HUD ammo counter showing up only when a bullet is fired

Hello.

I'm having trouble with the ammo counter I made by following a tutorial on ETeeskiTutorials YouTube channel. The ammo counter only appears when I fire a bullet, then it just disappears again.

So I modified the FPS Tutorial's MachineGun script to show it's ammo. Here is the new part of the script:

 function OnGUI () {
 if(this.gameObject.active)
 {
 for (var i : int = 1; i <= bulletsLeft; i++)
     {
     GUI.DrawTexture(Rect(ammoStartX + ((i - 1) * (ammoSize.x + ammoSpacig)), ammoY, ammoSize.x, ammoSize.y), bulletHudTexture);
     }
 GUI.Label(ammoCountRect, bulletsLeft.ToString(), clips.ToString());
 GUI.DrawTexture(ammoDecorationHudRect, ammoDecorationTexture);
 }

}

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avatar image IgnoranceIsBliss · Apr 16, 2012 at 10:42 PM 1
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Well the first thing that comes to $$anonymous$$d is "Is the object active when it isn't firing"?

If you have a script that disables the gun or your particular component when it isn't firing, it would cause your exact problem.

What object did you put this particular behaviour on?

avatar image LukaKotar · Apr 16, 2012 at 11:14 PM 0
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No, the object is active all the time. I put it onto my machine gun game object.

avatar image LukaKotar · Apr 16, 2012 at 11:18 PM 0
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Thank you! I finally found out what's wrong! The script behaves only when fired, I tested it. Thank you! :D

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