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Question by Moonlight · Jun 30, 2010 at 01:17 AM · fpspauseweapon

pause for dastardly bannana

Sorry guys but I have another question.

how can I use this Pause script

http://www.unifycommunity.com/wiki/index.php?title=PauseMenu

with the dastardly bannana fps weapons project?

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Answer by Jason_DB · Jul 08, 2010 at 05:18 PM

It could work with it without much trouble - since the Timescale is 0 most of the weapons stuff wouldn't happen. You could also put a static variable called "paused" in playerweapons.js, and turn it on when you pause. Then just put this at the top of any update function in a script you want to stop when pause:

    if(playerweapons.paused){
      return;
    }
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