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Question by ErezProductions · Aug 05, 2015 at 12:38 AM · c#collisionobjectdirectionvector

How to know from which direction there is a collision with an object? in C#

In the game I created, there is a ball, and moving objects that can hit it. I want the ball to move when an object hits it. But the ball should move to the right direction, the one which the collision was from. I looked for some answers on the internet, however, most codes were in Java script, and those that were in C# weren't helpful because it needed a Rigidbody. The ball is a rigidbody, but the objects that may hit it, aren't. Those are being moved by the CharacterController. The question is how can I detect the collision, to know from what direction it came, and move it to that direction. Thank you.

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Answer by RLin · Aug 05, 2015 at 02:00 AM

You can use the relative velocity parameter from oncollisionenter.

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avatar image ErezProductions · Aug 05, 2015 at 02:02 AM 0
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Can you please write the correct syntax here? I know the general idea but I dont know really how to use this function right yet.. @RLin

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