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Question by Peeta · Aug 02, 2014 at 03:00 PM · objectvector3mathdegrees

rotate object with degrees

I want to rotate an object 90 degrees because doing Mathf.PI / 2 me it always turns 180 degrees?

ogg.transform.rotation.z = Mathf.PI / 2;

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avatar image ShadyProductions · Aug 02, 2014 at 03:02 PM 0
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try ($$anonymous$$athf.PI /2) /2 lol

avatar image Peeta · Aug 03, 2014 at 10:29 AM 0
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but if I want to rotate the object with radians as I do? That is, I wanted to create a function to rotate through my radiant

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Answer by robertbu · Aug 02, 2014 at 03:02 PM

'transform.rotation' is a Quternion. The individual components (x,y,z,w) are not angles in any form (radians or degrees). If you want a relative rotation, you can do:

  transform.Rotate(0,0,90);

If you want an absolute rotation, you can do:

  transform.eulerAngles = Vector3(0,0,90);
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