Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Fatallyflawd · Nov 12, 2014 at 06:50 PM · c#playerload level

Loading a new level from a previous one.

My classmates and I are making a game where we each make our own levels. I'm just wondering how I would go about doing that (I have a script, but it doesn't seem to be working)? The way I'm doing is is having the player enter a box collider with the load next level script attached to it.

So far, this is the code I have to load the next level.

 using UnityEngine;
 using System.Collections;
 
 public class LoadLevel : MonoBehaviour {
 
     public string levelToLoad;
 
 
     // Use this for initialization
     void Start () {
     
     }
 
     void LoadNextLevel (Collider col) {
         if(col.gameObject.tag == "Player") {
             Application.LoadLevel(levelToLoad);
         }
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }
 

Please let me know if I'm missing anything, or have stuff in the wrong spot.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by $$anonymous$$ · Nov 12, 2014 at 07:08 PM

You just need to call function properly

http://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html

 void OnCollisionEnter (Collider col) {
          if(col.gameObject.tag == "Player") {
              Application.LoadLevel(levelToLoad);
          }
      }

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fatallyflawd · Nov 12, 2014 at 09:18 PM 0
Share

Unfortunately, I tried both this, and OnTriggerEnter, and neither have worked. Could it be something different, maybe?

avatar image $$anonymous$$ · Nov 12, 2014 at 10:38 PM 0
Share
  void OnCollisionEnter (Collision col) {
           if(col.gameObject.tag == "Player") {
               Application.LoadLevel(levelToLoad);
           }
       }

Use Debug.Log("Collider work"); To know if collision works, if it works the problem is in this line Application.LoadLevel(levelToLoad);

avatar image $$anonymous$$ · Nov 12, 2014 at 10:39 PM 0
Share

Do they have colliders and rigidbodies?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Third person movement similar to Max Payne 1 Answer

Starting out C# help 2 Answers

How To Add PlayerPrefs Scores? 1 Answer

Make player not be seen by AI, when player in foilage and shadows. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges