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Question by ViCoX · Aug 01, 2014 at 10:06 PM · c#matrix

Vector3 matrix multiplication

Hi unity fellows,

I find the Unity "mix" of transforms and matrix4x4 little bit confusing. I have raycasted Vector3 that I would like to stick around with the collider/gameobject transform? How would you multiply Vector3 with transform? This is usually done with Matrix multiplication, but now I can`t get it work with unitys set of functions.

Thanks, -J

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avatar image ViCoX · Aug 04, 2014 at 08:39 PM 0
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Anyone? I suppose I will have to start banging my head against this one again : )

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Answer by flaviusxvii · Aug 04, 2014 at 08:42 PM

How would you multiply Vector3 with transform?

http://docs.unity3d.com/ScriptReference/Transform.TransformDirection.html

OR

http://docs.unity3d.com/ScriptReference/Transform.TransformPoint.html

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avatar image ViCoX · Aug 04, 2014 at 08:57 PM 0
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Thanks! It was embarrassingly easy - I was fighting with the martices for no reason.

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