- Home /
Networking 8 CCU used constantly - Increments 4 for each player connected.
Hi there!
I'm currently developing a game with the Unity Networking system (It used to be called UNET but as far as I understand they are rebranding it to Unity Networking).
For some reason 8 CCU is being used at all times, and whenever I actually connect the CCU increments with 4 not 1. As far as I know the CCU stands for "concurrent users" and should increment 1 for every user connected. I might be completely wrong though - If that is the case, what is CCU?
Answer by jinnindo · Mar 19, 2016 at 10:01 AM
@Mr_Edward, I still call it unet. Snappy. http://forum.unity3d.com/threads/ccu-apply-to-matchmaking-or-relay.383872/#post-2496187 If I understand your question, this may be the answer.
Answer by Mr_Edward · Mar 21, 2016 at 03:28 PM
Cool. Thanks for the answer. - That doesn't explain why 8 CCU is being used constantly though.
Oh. Hmm. I wish I had the exact answer. $$anonymous$$aybe it's related to your prefab? Each player on the network demands 4 ccu? I'd like to know if you find anything.
It might help to know that several people are reporting problems with unet (see$$anonymous$$gly unrelated in cause, but with similar results) and one ad$$anonymous$$ said he was working on it. http://forum.unity3d.com/threads/hit-unet-ccu-limit.392530/#post-2561096
Your answer
![](https://koobas.hobune.stream/wayback/20220612072156im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Network Lobby Manager Spawn Selected Prefab for Client 0 Answers
Instantiate By ID? 0 Answers
How to sync position only one time, using Photon Networking 1 Answer
How to send timestamp via RPC so it was relative to the receiver? 1 Answer
Architecture for a network game- problems with events 0 Answers