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Question by Ochreous · Jul 31, 2014 at 11:26 PM · c#gameobjectchildren

C# Child GameObject Disabled Script SetActive(false)

I have a script that disables gameobjects parented to it. However when I re-enable the children their scripts are turned off. Any idea how I can fix this?

   public List<GameObject> childrenList = new List<GameObject>();
    void Start()
    {
       for(int i=0;i<childrenList.Count;i++)
       if(childrenList[i] != null)
       {    
       childrenList[i].gameObject.SetActive(false);
       }
     }






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Answer by Andres-Fernandez · Aug 01, 2014 at 06:28 AM

If the parent is disabled, then the child will not execute its scripts. It can be active in hierarchy, but it needs the parent to be active to run its scripts.

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avatar image Ochreous · Aug 01, 2014 at 05:54 PM 0
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Yes I know that. But the parent isn't disabled it's the children that are. After I re-enabled the child's script itself is still disabled.

avatar image Andres-Fernandez · Aug 04, 2014 at 06:19 AM 0
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Then you need to enable/disable the component itself. Check here.

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