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Question by chris_durel · Aug 01, 2014 at 12:52 AM · networkingserverdisconnect

Server disconnect message after closing connection

Hi all,

I know there is a way to do this but it's eluding me at the moment.

I have a server that accepts incoming player connections. Once it reaches eight players, it closes any new connections that come in. My question is: is there a way to somehow let the player know why their connection was closed by the server?

Here's some code:

     void OnPlayerConnected(NetworkPlayer player)
     {
         //close this connection if the game has already started, or max players are already in the game
         if (gameStarted || playerCount >= maxPlayers)
         {
             //if the game has already started, do not allow the player to create a character and close the connection, setting a message
             networkView.RPC("SendServerMessage", player, "Could not connect to game: game has already started!");
             Network.CloseConnection(player, true);
 
             return;
         }
 ...}

Essentially, I want to let them now that they are being disconnected for a reason instead of just showing nothing. Obviously, the RPC call isn't working because the connection is getting closed before it finishes sending (I think).

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