Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Leonardo_Temperanza · Aug 18, 2014 at 01:36 PM · rigidbody2drigidbody.addforce

Jumping to add force but stop after a while

Hello I'm Leonardo, english is not my native language and I'm new to coding so i hope you will understand.

I'm trying to make my character jump when I hold the button and add a negative force on the y axis when i release.

I tried saying this:

 if (Input.GetButton) { //if you hold the button
 
     rigidbody2D.AddForce (new Vector2 (0, jumpForce));
 
 }
 
 if (Input.GetButtonUp) {
 
     rigidbody2D.AddForce (new Vector2 (0, -jumpForce));
 
 }

But the result was that the character goes up as long as i hold the button, but i want it to go up and after 1 second (or less) to go down even if i hold the button for an infinite amount of time.

So my question is:

Can I add a force and after a while stop adding it? If not, what else can I do to have the same effect?

Thanks in advance!

oh and forgot to say c# only

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mayank Ghanshala · Aug 18, 2014 at 01:43 PM 0
Share

use Input.GetButtonDown ins$$anonymous$$d of Input.GetButton you not need Input.GetButtonUp then

avatar image HarshadK · Aug 18, 2014 at 02:05 PM 0
Share

Rather than adding the regular force add Impulse force on key down.

 if(Input.GetButtonDown("jump"))
     rigidbody2D.AddForce (new Vector2 (0, jumpForce), Force$$anonymous$$ode.Impulse);

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Leonardo_Temperanza · Aug 18, 2014 at 08:19 PM

When I wrote the code it gave me an error in "ForceMode.Impulse", but now I figured out I had to write "ForceMode2D.Impulse" and it works perfectly. Thanks! :]

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Gameobject going past target when using rigidbody2d.addforce 1 Answer

player jumps too high when clicking with two fingers. 2 Answers

Rigidbody2D AddForce not working 0 Answers

Rigidbody Problems 1 Answer

Why RigidBody2D gains supernatural force when encountering an Edge Collider? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges