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Question by
jrdmellowLTS · Jul 31, 2014 at 04:17 PM ·
guispriterenderer
Force sprite renderer as quad
Is there a way to disable the sprite's mesh clipping?
Occasionally our build machines spit out builds where the meshes are corrupted, pieces of the sprite are clipped or the mesh generated is just a mess. Can we force quads like in the trial version of Unity?
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