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Calling Default Gizmos Selected Behaviour
Unity has some nice default functionality for drawing gizmos in the editor when a given transform is selected. For example, after selecting a given gameobject, unity will draw all of the gameobject's colliders as well as child colliders to the scene view. Is it possible that I could trigger this functionality, even when the gameobject isn't selected? I know that I could write out all of the code to draw every collider type in OnGizmosDraw()
, but I would imagine there is an easier way.
Any help greatly appreciated!
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