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I have noticed that in most modern fps games the camera moves automatically when an animation is playing, such as if the gun is shooting the camera looks up a bit and then back to normal when the shooting has stopped. I haven't a clue what so ever on how to do this I have looked for tutorials but nothing seems to come up, can anyone help me out?
Answer by Berenger · Mar 06, 2012 at 05:57 PM
How to detect those events probably don't matter here. How to animate the camera then ? Plenty of ways. An animation from Unity (rotation in your example), or a coroutine with a Transform modification (Translate, Rotate, Lerp etc). Well, that's not as much as I thought ...
I have added an animation to my camera but when it plays it stops me from be able to look around can you help?
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