- Home /
Mesh junctions flickering?
Hi,
I know it's a old problem,the Z-fighting. The mesh junctions flickering when the camera near clip plane is too small and far clip plane too big. I find this: http://answers.unity3d.com/questions/341726/texturemeshshader-problem-on-android.html
My camera has far clip 10240 and I need to add near clip to 10 then the flickering will disappear. But if I do so, my player that near the camera will be cut off.
I got an idea that using two camera,one for terrain and another for player. The player camera is Depth only and has a small far clip,the terrain camera's near clip is equal player camera's far clip .
The flickering problem is resolved, but I find I can't add image-effect to the player,because it's Depth only and it ruins in mobile device.
Is any way to solve this? Anybody helps! Thank you very much!
Your answer
Follow this Question
Related Questions
How can I check if an object is seen by my camera and if i't inside a gui? 1 Answer
GameObject invisible at certain camera angles 0 Answers
How to change a mesh using a script? 1 Answer
How to make first person model invisible 1 Answer
The name 'Joystick' does not denote a valid type ('not found') 2 Answers