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C# Gameobject Rigidbody Mouse Collision
I have a gameobject with a rigidbody attached to it. I would like to make it so will collide with other gameobjects when I move it with the mouse. Is there a SimpleMove function for rigidbodies similar to CharacterController.SimpleMove?
         Vector3 pos = Input.mousePosition;
         pos.z = transform.position.z - Camera.main.transform.position.z;
         transform.position = Camera.main.ScreenToWorldPoint(pos);
 
I already looked up the API and I've tried both RigidBody.Addforce and Rigidbody.$$anonymous$$ovePosition. Neither of them worked the way I was thinking. Addforce makes the rigidbody float around and not collide. $$anonymous$$ovePosition makes the gameobject go from mouseposition to it's original transform.position.
         Vector3 pos = Input.mousePosition;
         Vector3 pos2 = transform.position;
         pos.z = pos2.z - Camera.main.transform.position.z;
         pos2 = Camera.main.ScreenToWorldPoint(pos);
         rigidbody.AddForce (pos2 * 5);
     Vector3 pos = Input.mousePosition;
     Vector3 pos2 = transform.position;
     pos.z = pos2.z - Camera.main.transform.position.z;
     pos2 = Camera.main.ScreenToWorldPoint(pos);
     rigidbody.$$anonymous$$ovePosition(pos2 * 5);
Simple version
 float distance;
     
 void Start(){
     distance = Vector3.Distance(/*camera*/.position, /*movingobject*/.position);
     }
     
 void FixedUpdate(){
     Vector3 mouse = Input.mousePosition;
     Vector3 scr = cam.ScreenToWorldPoint(mouse.x, mouse.y, distance);
     
     rigidbody.$$anonymous$$ovePosition(scr);
     
     }
Answer by Saad_Khawaja · Jul 31, 2014 at 12:59 AM
Use rigidbody.MovePosition - I don't think you're using it correctly.
I wrote this example a while back. http://saadkhawaja.com/move-3d-object-mouse-make-collide/
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