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Question by
rocifier · Jul 30, 2014 at 08:29 PM ·
lightmappingplaymodeuv2
UV2 light maps broken in playmode
Hi, any ideas why my light maps looks fine when I bake them in the editor and view them in edit mode, but when I switch over to play mode, at runtime they are all assigned to mixed up meshes? See screenshots below:
before.jpg
(360.5 kB)
after.jpg
(354.7 kB)
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Answer by rocifier · Jul 30, 2014 at 09:01 PM
Okay I figued it out. I am using some assets from the asset store that use crappy shaders which don't support light maps. Switching them to regular Unity shaders solved the problem.