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Question by Jesse Busch · Feb 07, 2010 at 01:38 AM · animationmodelmayaskeleton

FBX Skeleton Off Center

Does anyone know why this might be happening? I loaded in a skinned and animated model from maya as a .fbx. The animation is working and the model distortions are right, but the control point for the skeleton's root is off center. It's behind and underneath the model, which has me slightly confused since I can't figure out how the model could be deforming correctly if the control points for the joints are so far off position.

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Answer by Paulius-Liekis · Feb 17, 2010 at 07:18 AM

You can try exporting to FBX and then import back into Maya. If that doesn't work as expected then the problem is on Maya side. Otherwise you can raise a bug.

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avatar image bswartz · Nov 19, 2014 at 09:38 PM 0
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im experiencing the same issue. i reimported it back into maya and and everything is working as expected was there a fix to this?

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