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Problems with "fractured" viewports on Android
I need two viewports, a left eye and right eye camera to take up half the screen each on an Android phone. However, I also need to offset both so that, effectively 40% of the screen is black. I had previously (around 4.2) been able to offset a viewport and the offset part would remain black but recently I'm getting something like this in the picture. The top two viewports are right where I want them but the stuff on the bottom that looks like a bug's eye view is unintentional. How can I get rid of those? http://i.imgur.com/x2SYBJ2.png
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Thanks, that works for now. I'm still worried, will having a 3rd "unused" camera impact performance or is it negligible since it doesn't render anything?