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Question by DLGScript · Jul 20, 2013 at 01:03 PM · guinetworkingplayerdisplayplayername

Problem| Player Name Above The Player

Okay I fix it, but now there in another problem: When my friend standing behind me, I can still se his name dysplay on my screen.. This is my new script:

 var playerName : String = "Test Player";
 var screenPos : Vector3;
 var labelPos : Transform;
 var target : Transform;
 
 function Update () {
             screenPos = Camera.main.WorldToScreenPoint(labelPos.transform.position);
 
 }
 
 function OnGUI()
 
     {
 
         GUI.Label(new Rect(screenPos.x, Screen.height - screenPos.y, 75, 25), target.name);
 
     }


Someone know hos to fix that problem :)?

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Answer by Owen-Reynolds · Jul 20, 2013 at 01:39 PM

When your friend is behind you, WorldToScreenPoint will give a negative value for z, which if(screenPos.z>0) GUI.Label(...) can skip.

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avatar image DLGScript · Jul 20, 2013 at 09:09 PM 0
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First of all, Thanks for reply. Second, It works but now I got another problem: When I'm looking up to the sky, I can see my label name :\ How can I fix it ?

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Answer by DLGScript · Jul 21, 2013 at 10:53 AM

First of all, Thanks for reply. Second, It works but now I got another problem: When I'm looking up to the sky, I can see my label name :\ How can I fix it ?

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avatar image YoungDeveloper · Jul 21, 2013 at 11:11 AM 0
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If you don't want to see your name, you could disable it's name renderer for player itself using tags.

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