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Is it possible for a particle to inherit the rotation of the emitter object but still behave as in world space?
I have a particle system set up to form tracks on the ground as a character drives over it. I have the particles set up to world space, and they stick nicely to the ground as i want them to. However, when my character turns along the y-axis the shape of the particle is still facing the same direction.
How can i have the particle face the way my character(emitter object) is oriented in local space, while remaining world space behaviour?
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