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Problems importing curves from blender into Unity 3d
Hello there! I am working on a game based inside of a computer and modeled a basic version of a usb port using cubes and bezier curves. They look like this inside of blender:  
 
and like this inside of Unity:
It looks like the inside of the extruded curve is missing? Any tips on how to fix this? Any help would be greatly appreciated.
Thanks, jreneew2
Answer by Piflik · Aug 06, 2014 at 10:58 PM
The backfaces are missing, because the standard shaders in Unity have Backface Culling activated. Either use a two-sided shader or create the backfaces of the model in Blender.
Answer by jreneew2 · Aug 06, 2014 at 11:46 PM
Thanks! I got it working by changing the fill mode to full as shown here:
I also noticed that when I imported it into unity the main box was also having the same issue. To fix this issue I followed these steps:
- Duplicate the main mesh in object mode. 
- Go into edit mode and select all using "A". 
- Hit "W" and click "Flip Normals". 
- Recalculate the normals. 
Thanks for the tip Piflik!, jreneew2
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