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Question by
benfattino · Aug 04, 2013 at 12:31 PM ·
editorloadresources
Resources load on editor
I'm using script to make a dinamic array of texture with the use of command "Resource.load". I have an array with 26 texture. With a function i replace all the 26 texture with other. The script works fine on iPad but is very slow on the editor. There is a reason for that?
Unity 4.2 / OSX Mountain Lion
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