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Question by David St-Hilaire · May 31, 2011 at 04:54 PM · loadingasync

Partial Async Loading

Hi!

I would really like to be able to perform a partial asynchronous load. By partial I mean that I would like to load the ressources in a first pass, then instantiate the ressources in a second pass. For example:

AsyncOperation op = Application.PartialLoadLevel("myScene");

and then continue to do what I want, until the point where I actually really want to "activate" the level swap with something like:

yield return op; Application.ApplyPartialLevel();

Which would unload the current level, and instantiate the preloaded level. Is there an elegant/clean way to do this, without hacking with LoadLevelAdditiveAsync ? If not, is there any chances this will be in the api at some point in the future?

Many thanks!


David

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avatar image iggy · May 31, 2011 at 05:13 PM 1
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i didn't test this code so i will post only in comment.

have you tried writing this:

while(!op.isDone) yield;

source: http://unity3d.com/support/documentation/ScriptReference/AsyncOperation-isDone.html

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