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Is it possible to make a texture tile unevenly?
For example, when I apply a texture to a terrain, I've noticed that in any place where I have a steep cliff or sudden change of altitude in the terrain geometry, the texture on that part gets all smeared, stretched out, and ugly looking. So I was wondering if there was some way to make the texture tile more densely in certain parts of the geometry than it does in other parts so that it doesn't look smeared.
The best way to manage that would probably be to mask it with a static mesh over the cliff. Because of the way Terrains work, you can't change the way the texture tiles.
You can create a new texture with the same base image but different tile size, you repaint qith the new Texture all these parts.
It's viable if you have 3 or 4 tilesizes
Answer by Maratas · Mar 27, 2012 at 11:06 AM
Short answer, nop. But you can solve your problem adding a new Texture ti paint the terrain, but with different tile size. I never used it, but I think it's will work.
I don't thinks it's really a problem, normally I use 3 o more texture for a terrain making it looking awesome.
You can (only using the terrain->Paint->EditTextures button) add the SA$$anonymous$$E texture but with a smaller tile size. It works fine.
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