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Question by user-3061 (yahoo) · Feb 18, 2011 at 02:37 PM · javascriptmovementcharacterworldspace

Converting from moving local space to world space

hi, i have a Character Controller Script, here's a part of it :

function FixedUpdate () {

if (grounded) {

 moveDirection = Vector3(inputX * inputModifyFactor, 0, inputY * inputModifyFactor);
 moveDirection = myTransform.TransformDirection(moveDirection) * speed;

 // Jump! But only if the jump button has been released and player has been grounded for a given number of frames
 if (!jump){
     jumpTimer++;
 } else {
     if (jumpTimer >= antiBunnyHopFactor) {
         moveDirection = Vector3(inputX * inputModifyFactor, 0, inputY * inputModifyFactor);
         moveDirection = myTransform.TransformDirection(moveDirection) * speed * jumpMoveSpeed;
         moveDirection.y = jumpSpeed;
         jumpTimer = 0;
     }
 }

} // Apply gravity moveDirection.y -= gravity Time.deltaTime; // Move the controller, and set grounded true or false depending on whether we're standing on something grounded = (controller.Move(moveDirection Time.deltaTime) & CollisionFlags.Below) != 0;

} How do I change the movement from local space to world space? ( when i walk up, it is always going north ) Thanks!

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