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Question by PhobicGunner · Jul 29, 2014 at 03:12 AM · rigidbodycharactercontrollerpush

Object push character controller?

Hello. I'm working on a character controller script. As I'm working... it seems easy enough to make the script push other rigidbodies. It seems impossible, however, to make rigidbodies push the character, particularly if the character is standing still as the character does not seem to detect collisions at all in that case.

Does anybody have any info to share on this, or am I just SOL?

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Answer by N00MKRAD · Jul 29, 2014 at 11:19 AM

Attach that script to your player:

Download script

Or copy it:

 // this script pushes all rigidbodies that the character touches
 var pushPower = 2.0;
  
 function OnControllerColliderHit (hit : ControllerColliderHit)
 {
     var body : Rigidbody = hit.collider.attachedRigidbody;
  
     // no rigidbody
     if (body == null || body.isKinematic) { return; }
  
     // We dont want to push objects below us
     if (hit.moveDirection.y < -0.3) { return; }
  
     // Calculate push direction from move direction,
     // we only push objects to the sides never up and down
     var pushDir = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);
  
     // If you know how fast your character is trying to move,
     // then you can also multiply the push velocity by that.
  
     // Apply the push
     body.velocity = pushDir * pushPower;
 }

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avatar image PhobicGunner · Jul 29, 2014 at 02:10 PM 0
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Like I said, that's easy enough to do. That's not the part I want.

What I want is for the object to push the character, not the other way around.

avatar image N00MKRAD · Jul 30, 2014 at 08:26 AM 0
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Oh sorry, I didnt read it exactly...

As far as I know all objects with a rigidbody will push the controller, the problem is: They push it with infinite force. But if your character controller can push it back, will that work?

I hope I can halp you.

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