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Question by Sethixias · Mar 03, 2014 at 03:57 AM · c#animationgameobject

Question about attaching game objects to certain bones

I have an idea in mind for a weapon system I want to make, is it possible to just attach a game object to a specific place on a rigged model? If there isn't, could I get a suggestion on alternative methods? I apologize if this has been asked previously, I searched and couldn't find an answer.

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Answer by whydoidoit · Mar 03, 2014 at 04:08 AM

Yes that is possible. Normally you will create an empty game object in the rig as a "carry point" and make its parent the hand or a finger, then offset it so that it represents the middle of the palm. You can parent your weapon to this point. Bear in mind your animations may include rolling of joints that is not conducive to having a long weapon protruding from the hand, so you will need to choose carefully.

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avatar image Sethixias · Mar 03, 2014 at 03:54 PM 0
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Thank you very much ^^ I appreciate your fast reply.

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