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textures vs textureless
what would resoult in better performence? not using textures at all or using textures (multibale textures)?
Answer by unitygamer · Oct 21, 2014 at 06:08 PM
textureless is faster but...
textureless in your case: default texture is assigned if you are facing performance issues using textures ,you can optimise by
using a texture atlas as textured objects look better ;) for example this and this uses a single material mostly
using vertex colours.
and if you have the models export it as a single mesh from your 3d program uv mapped to your texture atlas
but still in the end depends on the style of your game if you really want no textures
Answer by mwbranna · Oct 21, 2014 at 05:17 PM
Not using textures will provide a slight performance boost but a more noticeable video memory usage savings. Your game will have to be highly stylized to avoid using textures because in most games a ton of the detail comes through textures.
If you aren't already pushing your max gfx memory or if CPU is your bottleneck then you probably wouldn't even notice a difference.
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