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Question by samuelharding5 · Dec 27, 2012 at 01:54 PM · models

Is model making done on unity?

Dose modeling have to be done on a separate program or is unity capable?

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Answer by Owen-Reynolds · Dec 27, 2012 at 05:02 PM

You wouldn't want to model things using Unity.

The idea is, there are world-class computer artists who use regular programs (gimp or photoshop) and save in jpg, tiff, png... . Unity doesn't ask them to change a thing -- just grabs their final product and uses it. Likewise professional "game" animators and modelers do things a certain way, using blender, Maya, ... and saving in fbx. Unity happily uses that result.

The advantage is, you don't have to waste time learning "Unity modeling" and try to get help from only a few dozen people here. You can learn it for real. Likewise, you don't have to advertise for a "Unity modeler" -- any of the hundreds(?) of regular modelers (make sure they know how to work with low-poly) will be fine.

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Answer by Ben Ezard · Dec 27, 2012 at 02:06 PM

Modelling has to be done in a separate program

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avatar image gardian06 · Dec 27, 2012 at 05:18 PM 1
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not so much a "has to" as a "should"

avatar image Bunny83 · Dec 27, 2012 at 10:53 PM 0
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Well, it depends. You can't model in unity. All you can do is arranging premade assets like the default cube asset. Unity doesn't provide any modeling tools by default, so modeling has to be done by "a seperate piece of software".

If you have the time and knowledge and you think you can do a better job than 3dsmax, $$anonymous$$aya, blender, ... then go ahead and write an editor script which allows creating and editing of a mesh inside unity.

Putting prefabs together with dummy objects is not modeling.

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Answer by gardian06 · Dec 27, 2012 at 10:22 PM

you can do modeling in Unity, but you don't want to. you can introduce a series of GameObject, and then use parenting to make them into one thing, but you still have to apply textures them, and in the longrun this is actually a very bad idea because in reality a GameObject is pretty heavy, and this should only ever be done with place holders

 a humanoid = capsule
 a tank = a cube
 a building = a bigger cube

but remember a simple quote "just because we can do a thing does not mean we should do that thing"

typically you want to do your modeling in a modelling application/program so that for things with moving parts can be rigged, and skinned easily.

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Answer by zerik · Dec 27, 2012 at 10:21 PM

2nd the motion by owen

What you need is the right tool for a specific job or function. I would highly recommend Maya too if you are creating 3D environments. It is the tool of choice for 3D (long storied evolution) and well worth the time and effort to learn. And of course Unitys' ease of import - essentially drag and drop .fbx - and the ability to re-edit the same file makes it easy as pie. Not the case with most other packages.

There are plenty of tutorials online: http://www.learning-maya.com/

and

there is a 30 day learning edition trial at: http://usa.autodesk.com/maya/trial/ (also quite inexpensive if you have a student ID)

just jump in ... the waters warm

GL&HF

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