Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dothackking · Jul 17, 2013 at 07:14 PM · c#guiinventory

GUI not working correctly? (Double tooltip display)(c#)

Okay, I HATE GUI coding. It makes VERY little sense to me, so PLEASE tell me what I"m doing wrong :(

If you hover over the first item in the array with 2 items in it (haven't tried with more) it gives you double the tooltip, but the second item in the array works properly.

alt text

     void OnGUI()
     {
         
         if(inventoryOpen)
         {
         int invcount = 0;
         GUI.BeginGroup (new Rect(Screen.width/2 +100, Screen.height - 200, 400, 100));
         GUI.Box (new Rect(0,0,400,100), "Weapons");
         foreach(GameObject inv in inventory)
             {
             if(invcount < inventory.Count)
                 {
                     invcount ++;
                 }
             if(GUI.Button (new Rect(10 + (invcount - 1) * 65,20,60,60),new GUIContent(inv.name, "Damage: " + inventory[invcount-1].GetComponent<Item>().dmg)))
                 {
                     Debug.Log ("equipping" + inv.name);
                     //Write this later
                 }
             GUI.Label (new Rect(10 + (invcount - 1) * 65, 70, 100, 30), GUI.tooltip);
             }
         
         GUI.EndGroup();
         }
     }


inverror.png (95.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by perchik · Jul 17, 2013 at 07:55 PM

Try adding GUI.tooltip = null; after the GUI.Label that shows the tooltip

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Dothackking · Jul 17, 2013 at 07:58 PM 0
Share

Awesome! Thanks! Worked great.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is there any easy way to keep buttons inside of box? (c#) 1 Answer

How to dynamically change the text in Unity(Augmented Reality + NYARtoolkit(C#)) ? 0 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Passing gameObjects to Another Script: NullReference Exception 1 Answer

C# How to Drag and Scale with Mouse Window 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges