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Question by Er Muyayo Olivier · May 09, 2015 at 03:13 PM · a

NullReferenceException: Object reference not set to an instance of an object NewBehaviourScript.Update () (at Assets/Scripts/NewBehaviourScript.js:33)

I'm trying to do a Drag and Drop object but Unity give me this error:

NullReferenceException: Object reference not set to an instance of an object NewBehaviourScript.Update () (at Assets/Scripts/NewBehaviourScript.js:33)

 #pragma strict
 
 /*
 Este Script Controla el movimiento de un GameObject mediante el sistema Drag & Drop
 Lo hace tanto para IPhone y Android como para PC
 */
 
 private var hit : RaycastHit;
 private var GameObjectSeleccionado : GameObject;
 private var screenPoint : Vector3;
 
 function Update () { 
  
     #if !UNITY_EDITOR && (UNITY_IPHONE || UNITY_ANDROID)
      if(Input.touchCount > 0){                          
       if(Input.GetTouch(0).phase == TouchPhase.Began){
           var ray = Camera.main.ScreenPointToRay (Input.GetTouch(0).position);
              if(Physics.Raycast (ray, hit, 1000000)){        
               if(hit.collider.gameObject.name == "Drag"){            
                      GameObjectSeleccionado = hit.collider.gameObject;               
                      screenPoint = Camera.main.WorldToScreenPoint(GameObjectSeleccionado.transform.position);                               
               }              
           }
       }else if(Input.GetTouch(0).phase == TouchPhase.Moved){     
           GameObjectSeleccionado.transform.position = Camera.main.ScreenToWorldPoint(Vector3(Input.GetTouch(0).position.x,Input.GetTouch(0).position.y, screenPoint.z));       
         
       }else if(Input.GetTouch(0).phase == TouchPhase.Ended){        
           GameObjectSeleccionado = null;
       }
   }  
 #else
      if(Input.GetKeyDown(KeyCode.Mouse0)){        
       var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
             if(Physics.Raycast (ray, hit, 1000000)){        
              if(hit.collider.gameObject.name == "Drag"){            
                     GameObjectSeleccionado = hit.collider.gameObject;               
                     screenPoint = Camera.main.WorldToScreenPoint(GameObjectSeleccionado.transform.position);                               
              }              
          }                      
      }else if(Input.GetKey(KeyCode.Mouse0)){
       if(GameObjectSeleccionado != null){
           GameObjectSeleccionado.transform.position = Camera.main.ScreenToWorldPoint(Vector3(Input.mousePosition.x,Input.mousePosition.y, screenPoint.z));
       }   
   }else if(Input.GetKeyUp(KeyCode.Mouse0)){ 
        GameObjectSeleccionado = null;
   }     
 #endif 
 }
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avatar image hbalint1 · May 09, 2015 at 03:14 PM 1
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your camera has the $$anonymous$$ain Camera tag on it?

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Answer by Basen · May 09, 2015 at 03:37 PM

Did you attach this to the camera? My drag and drop(for 2d, 5 touches Max) looks like this:

 RaycastHit2D[] hit = new RaycastHit2D[5];
     GameObject[] hits = new GameObject[5];
 
     void Update () 
     {
         if(Input.touchCount > 0)
         {
             foreach(Touch t in Input.touches)
             {
                 if(Input.GetTouch(t.fingerId).phase == TouchPhase.Began)
                     hit[t.fingerId] = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.GetTouch(t.fingerId).position), Vector2.zero);
                 if(hit[t.fingerId].collider.name == "Tri(Clone)" && Input.GetTouch(t.fingerId).phase == TouchPhase.Moved)
                     {
                         hits[t.fingerId] = hit[t.fingerId].transform.gameObject;
                         hits[t.fingerId].transform.position = new Vector3(Camera.main.ScreenToWorldPoint(Input.GetTouch(t.fingerId).position).x,Camera.main.ScreenToWorldPoint(Input.GetTouch(t.fingerId).position).y,0f);
                     }                    
             }
         }
     }
 }
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