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How do I create a random map out of existing patterns?
I'm new to Unity and I want to make a platformer/endless runner game and I want the level to be randomized every time. The player is supposed to jump from one tall building to another through windows. I want to make ~30 prebuild buildings via tilesets and then put them after one another in random order. How do I accomplish this? I'm not asking anyone to do it for me, I just cannot come up with a usable search term to feed into Google. Do you know some good tutorials about this? Thanks In advance.
Answer by tormentoarmagedoom · Mar 03, 2020 at 02:34 PM
HEllo.
Learn and investigate about this:
Basic Unity things:
  - Transform position
  - Rigidbody
  - Colliders
  - Trigger Colliders
 
               Functions:
  - OnTrigger (family of functions)
  - OnCollision (family of fuctions)
  - Instantiate
  - Random.Range
 
               This is a good start. I recommend you to look for complete tutorials about making a whole game, there are thousands of EndlessRunner tutorials.
good luck!
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