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Question by peterworth · May 06, 2014 at 01:25 PM · 2diphoneresolution

everything stretched on iPhone 5

When i run my 2d game in the unity player, it does everything that i want it to in terms of dealing with different screen sizes - i switch between iPhone 4 size and iPhone 5 size, and on iPhone 5 you can just see a bit more of the game world (which is correct)

However, when i build the Xcode project and run it on an actual iPhone 5, it seems that it's running it at the iPhone 4 resolution, and stretching that to fill the screen. So all the sprites appear much longer and thinner than they should.

I'm really stuck on why this is happening - i can't find anything in the player settings that might be causing it. Any ideas?

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Answer by peterworth · May 07, 2014 at 07:43 AM

i was being blind, the setting just wasn't where i expected it. in player settings -> iOS, it's not under resolution, but further down: other settings -> configuration -> Target Resolution, should be set to native

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Answer by lacipalfi · May 06, 2014 at 01:31 PM

If you're using GUITextures in your game this script should help you

Mobile GUI Scaler

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avatar image peterworth · May 06, 2014 at 01:35 PM 0
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thanks, but i don't think it has to do with that, because it's the entire screen - unity sprites, ngui items, the position of everything - like the the whole screen is stretched not just the textures within it

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